Z-buffer
<graphics>
An array used to store the maximum Z coordinate of any feature plotted at a given (X, Y) location on the screen, used for hidden line removal in a 2D rendering of a 3D scene. The Z axis is perpendicular to the screen with values increasing toward the viewer so that any point whose Z coordinate is less than the corresponding Z-buffer value will be hidden behind some feature which has already been plotted.
Last updated: 1997-07-18
Nearby terms:
Z8000 ♦ za ♦ ZAP ♦ zap ♦ ZAPP ♦ Z-buffer ♦ ZEBRA ♦ Zed ♦ Zen ♦ zen ♦ ZENO ♦ zepto
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