killer poke

A recipe for inducing hardware damage on a machine via insertion of invalid values (see poke) into a memory-mapped control register; used especially of various fairly well-known tricks on bitty boxes without hardware memory management (such as the IBM PC and Commodore PET) that can overload analog electronics in the monitor.

See also HCF.

Last updated: 1994-11-04

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Nearby terms: Kid « KIDASA Software « killer micro « killer poke » kill file » kilo- » kilobaud


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Copyright Denis Howe 1985

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