<programming> A computer system or process that requests a service of another computer system or process (a "server") using some kind of protocol and accepts the server's responses. A client is part of a client-server software architecture.
For example, a workstation requesting the contents of a file from a file server is a client of the file server.
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Nearby terms: CLI « CLiCC « click « client » client-server » client/server » Client-Server Analyst Programmer