Z-buffer

<graphics> An array used to store the maximum Z coordinate of any feature plotted at a given (X, Y) location on the screen, used for hidden line removal in a 2D rendering of a 3D scene. The Z axis is perpendicular to the screen with values increasing toward the viewer so that any point whose Z coordinate is less than the corresponding Z-buffer value will be hidden behind some feature which has already been plotted.

(1997-07-18)

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Nearby terms: ZAP « zap « ZAPP « Z-buffer » ZEBRA » Zed » Zen


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