1. (programming) The prototype for an object in an object-oriented language; analogous to a derived type in a procedural language. A class may also be considered to be a set of objects which share a common structure and behaviour. The structure of a class is determined by the class variables which represent the state of an object of that class and the behaviour is given by a set of methods associated with the class.Classes are related in a class hierarchy. One class may be a specialisation (a "subclass") of another (one of its "superclasses") or it may be composed of other classes or it may use other classes in a client-server relationship. A class may be an abstract class or a concrete class. See also signature. 2. (programming) See type class. 3. (networking) One of three types of Internet addresses distinguished by their most significant bits. 3. (language) A language developed by the Andrew Project. It was one of the first attempts to add object-oriented features to C.
Last updated: 1995-05-01